Elemental Modifiers

Elemental modifiers provide protection (but also weakness) to certain elements. There are a variety of elements in the game which have different effects upon each other.

The Basics

Each element has a different affect upon another. Sometimes there are no elemental attributes to a weapon / shield, which means they take a flat 100% damage from that source, if they don't have any elemental attribute / resistance. However, if your shields had a FIRE Elemental Resistance of 10% then any damage received from weapons of FIRE type would do 10% less damage.

The "not so" Basics

OK so the modifier above relates only to damage received from FIRE on a standard shield with NO elemental affinity. This is where it gets a little bit more complicated. When 2 items with elemental affinity collide, they default to the laws of elemental affinity. Yes, it's a real thing. We think. After this rule set has been applied, the resistances are calculated as a percentage of the modified percentages. Complicated, right? Quick Example: Enemy fires a WATER weapon which hits your STORM shield. Enemy should do 80% damage. You are SUPER SNEAKY, and have a 15% resistance to all WATER damage. MATH TIME! 80% x 0.85 = 68% You now only take 68% damage from that same attack because you have an awesome ship that has 15% resistance to all WATER attacks!

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