Game Design
The Basic Idea
Space Guardians was originally designed to be a vertical scrolling shooter like many you've seen before such as Everwing, Galaxy Attack, and Star Defender. However, after much deliberation we decided to re-think our design. We agreed that adding other elements to the game such as an inventory system, multiple control types, and I think more prominently, adopting the top down camera angle, and the free-roam style gameplay, we coined the term "hybrid space shooter" to describe our game.
Space Guardians implements some of the most popular elements from a range of game genres with the aim of being a strategic, skill-based space shooter with combined RPG, MOBA, and ARCADE elements.
Space Guardians is designed primarily for mobile devices and tablets however there will also be desktop (pc/laptop) and console versions (Xbox / PlayStation / Nintendo). The games multiplayer services are intended to be cross-platform compatible allowing players from all devices to play seamlessly with each other powered by the Unity Games Engine, Photon, and Azure PlayFab dedicated server services.
Last updated
Was this helpful?