Factional Ultimates

A list of factional ultimate abilities

You're one of us...

Factional ultimates are a different breed of ultimate ability and are catered specifically for a specific faction. The engineers and scrap junkies often come up with some pretty wild and kooky inventions from time to time, but they dare not share their glories with others.

Neko Sekai may be under attack, and the factions have had to join to save their home world but that doesn't mean they gotta give away their prized possessions too. Good luck trying to convince them otherwise.

There's always a catch!

It's the usual deal with other ultimate abilities, missions, mini-objectives, a little grind time, and perhaps some personal favors and you'll eventually be able to acquire, equip, and upgrade these abilities to wreak unforgiving damage upon your foe .... all while representing your faction boastfully.

Below is an example of some common-class ultimate abilities:

  • Thunder Struck (Faction: Holy Cat, Type: AOE Attack) Call to the Gods and invoke their fury, calling down a huge cosmic storm which damages and stuns all enemies around you

  • Malevolent Might (Faction: Hell Cat, Type: Group Buff, Self Damage) You empower yourself and all other members in the squad dramatically, increasing damage output from most sources (not other ultimate abilities), while the ability is active. This ability damages the user every second until deactivated and will automatically cancel when the player reaches less than 10% Hull HP. The user cannot be healed by any source while Malevolent Might is activated. If the user fails to cancel before 10% minimum HP has been reached, user will be stunned for a short duration. If cancelled before user hits 10% HP or less, the user will erupt into flames and cannot be targeted for a short duration.

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