💼CASE STUDIES

Let us explain the maths

Contained within this section are a list of case studies which are purely speculative. However, we haven't just plucked these numbers out of thin air. We originally launched the Alien Wipeout web clicker which was previously launched on the P2E (Play 2 Earn) business model but we quickly realised the business model itself was unsustainable. As a result of this realisation we moved to the PFR (Play For Reward) business model which was not compatible with the Alien Wipeout game design. We made the decision to cease development of that game to focus on its successor, Space Guardians. Despite the business model we did experience a high number of sales as a result of this launch, so we know the system works. What's even MORE promising is that before, Alien Wipeout was nothing more than a web button clicker with a RnG random roll function, talk about basic right? We're really confident that Space Guardians will blow your mind, especially if you thought Alien Wipeout was a worthwhile investment in the past! Our new game is in a different league completely. Space Guardians is a cross platform, multiplayer, competitive, action-packed game and so much more. There were many decisions behind our decision to cease development on Alien Wipeout but the most paramount one, was our concern for the community. We really want to engage with our community. We want our players to form bonds, friendships, "Hell! Maybe even an enemy or two? Right?" What's a community without a little drama? *evil smirk* Clicking a website 3 times per day is not engagement. It's a chore. We don't like chores.

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